So long old friend: Retirement & Death
Jerreck the mighty, despoiler of
the Black Temple of Sog, raider of the lost Dragons Graveyard and
Baron of Millia stood there, blood seeping from a dozen wounds,
arrows piercing his chest and back, his armour all but rent apart
after a savage blow from the Black Ogre Chieftain.
So, I took six
doubles to the torso, a quin to the torso, three singles to the
legs.. that makes a total of twenty damage, minus for armour from
the locations... twelve damage over all..
Jerreck slid to the ground,
struggling for breath but finding none there, his lungs to pierced
through and his ribcage shattered.. the Black Ogre Chieftain was
perhaps one foe to many for him to take on.
I only had eight
left, and because of that Shattering Blow I couldn't soak all of the
chiefs hit.. i'm dead, thats put me in to minus numbers. Can't say it
wasn't an epic fight though.. god i'm sore all over from that one..
The warrior slumped forward, dead
and unmoving.
Jerry don't be a
jerk, let me raise you...
Asra the druid, who was his
companion and wife, knelt beside the body, watching as her magic
failed over and over to bind the spirit back to the body..
Sorry guys, I
think it's time started something new, I really like some of the
other options in the new books.. and beside i've been this guy solid
for four years now...
Asra wailed long in to the night
over the passing of her husband and friend. But deep down she knew
that some where in the world a new hero was starting their first
steps and perhaps their paths would cross one day..
~~
We all larp for
pretty much the same reasons.
Fun, excitement
and challenge.
Anything else
after that is just a nice bonus, a personal goal though perhaps one
that many others share.
But what about
when it starts to not be quite so fun? After all, theres really only
so many times that you can go slay the evil demon, save the princess
and save the world.
No, seriously
there is..
So, what next? Say
good bye to it all, hang up the sword, fold away the robes and put
the books, character cards and daggers for good?
Well, for some
that might be the answer, but for others who want to keep playing in
the game there is always the option of Retiring the character, if
you're lucky they may make it in to the lore and background of the
game. If you've got a great Ref who thinks it'd be a great idea that
your character settles some where, and their lands become a hub for
new adventurers and tales of daring, then fantastic!
Not every Ref is able to do that though, they may not be the people who own the system they just see to the rules on a game by game basis, there may be a team of Refs working together, keeping the world going through lots of small campaigns or linked adventures and through group discussion they decide that perhaps the best thing over all is that you just remain dead and the game moves on.
Not every Ref is able to do that though, they may not be the people who own the system they just see to the rules on a game by game basis, there may be a team of Refs working together, keeping the world going through lots of small campaigns or linked adventures and through group discussion they decide that perhaps the best thing over all is that you just remain dead and the game moves on.
It can often be
hard for players who've played for any amount of time as the same
character when it comes to them shuffling off the mortal coil, but as
a player its your duty to remember just why your character became an
adventurer after all, they were risk takers and they were ultimately
caught up in one risk to many.
But a games no fun
if there's no real chance of defeat when you think about it, that’s
worse than perhaps a high mortality game.
In a game where
there's no real risk it often becomes stagnant and fast.
Your character
might have all of the best weapons, the best enchantments, the best
allies, the best armour and the strongest fortress.
Day in and day out
you go kill a few thousand goblins.
Yay.
Fun.
It's a Ref's
(Games Master or Story Teller if you prefer) duty to challenge you,
keep you on your toes enough to know that you might not survive, to
throw in a good selection of challenges, social, mental and physical
and make sure that something slithers in the darkness just round the
corner from where you are.
Death: The
Final Frontier
One thing i'll
always remember was reading a Chick Tract and in it was the immortal
line of “Go home marcy you're dead..”.
Most roleplayers
become deeply invested in their characters lives, they're heroes (or
villains) in their other lives, that thing they do at the weekends
that they dont always like to share with every day folks.
After all, how can
you really explain to people “oh I dress up as an elf and go
killing snake men from the city of Kah on weekends..”.
That other life is
a little bit secret, and it's personal. We invest time & money in
to it, we do it to challenge our selves.
And sometimes we
lose that challenge and pay the ultimate price.
We snuff it.
Kapute.
Done for.
Dead.
The question is,
did we have fun? Did we get to kill the mighty Black Ogre Chieftain
and save the land with our sacrifice?
An ignoble death
is something most players are worried about, we go in to battle side
by side with our brothers and sisters in arms, only to be the first
man savagely cut down by a dozen sneaky archers.. a senseless death,
no rhyme or reason to it, just death for the same of being in the
wrong place at the wrong time.
Here's the thing,
Death doesnt care. One way or another we'll have to face them in the
end.
What matters is
how we deal with it.
Some players will
sink in to a bit of a depression for a little while, that other side
of their life has just come to a rather brutal end and they need time
to let it sink in.
Those other lives
of ours are just as every bit cherished as our Real Lives, so it's
only natural that we'll feel saddened by the loss.
Other players will
shrug their shoulders, and the next day will have a new and different
character all ready to play and be in that mind set, not trying to be
a Son of Sam style character, because there's nothing worse than a
group losing say a powerful warrior or sneaky rogue only to find that
the next day some one just as powerful or sneaky was hidden in a cell
and they just happened to discover them.. look all that equipment the
old guy doesn't need will be perfect for the new guy... how
convenient... And very lazy.
There will be
those players who plan ahead, they know that sooner or later they'll
snuff it, so they have a contingency character all ready created and
ready to go at the drop of a hat.
Indeed just like
regular roleplaying games a player might look at a newly released
book and say “Hey I didn't know I could play that, I might give
that a go next” and start getting ideas for a new character.
Cheating Death
A great many
systems these days allow for characters to return from death.
In fantasy systems
this might be a Resurrection spell cast by a cleric, or perhaps a not
to evil necromancer will summon the spirit back and bind it in to a
new body, that body might have unusual memories or skills all of its
own..
In Sci-Fi systems
some piece of alien technology might be able to genetically
reconfigure the corpse and instil in it some semblance of life
through sheer dint of technological supremacy and power beyond human
understanding.
In many Modern or
Post Apocalyptic settings however Death is final. Once you're dead,
that's it, there's no coming back.
Unless of course
you happen to be playing in a modern setting where there is a high
amount of magic or strange ritualism, then it could be possible to
come back from the dead as well.
However, you go
about doing it, if you do cheat death you should play that fact up.
You might, for a
while, be filled with a sense of indestructibility after all its not
every day you get to give the Grim Reaper the finger.
Maybe when you
come back you're haunted by nightmares, after all you've seen whats
on the other side.. have fun with that when roleplaying!
The question is,
is it right for you to come back. Just because your system lets you,
should you?
There are some
systems where you have essentially unlimited lives, you just come
back again and again. But after a while you might be forced in to a
new body after the system says you've taken one on the chin to many
times.
Other systems let
you have one, maybe two chances (and its not always guaranteed
either) at coming back, but your companions will have to be quick,
they might have only minutes to stabilise your body, to capture the
spirit and then prepare a ritual to bind it back, and if anything
goes wrong in even the smallest of ways then you're gone for ever...
Some groups may
have a whole story arc comprised of travelling to some other plane of
existence to retrieve the spirit of their friend they thought dead,
putting themselves in great peril at the same time, after if they all
die who'll rescue them?
Retirement
However, you may
after a while just become bored of the character. Some of your OOC
mates might have dropped out from the group and the synergy and spark
has just died out, or perhaps there's a few people in the same group
who're all the same sort of class or function and you just feel like
a spare peg.
Perhaps you've
levelled up so high that you're god like in power and there's no real
challenge any more except once a year, and even then you know that
you probably wont die because if you do then loads of the games plot
will be dead as well (Yes there are players and systems like that!).
What ever the
reason, sometimes its better to bow out gracefully than be remembered
for some half-arsed death scene which was little more than committing
suicide by monster..
If your character
is important to the over all plot make sure you speak to the Ref
before hand, let them know you're thinking of changing character for
what ever reason. The ref might actually agree with you that it's the
better thing to do and give you a great send of game so that every
one talks about you for years to come and and become some part of
system myth..
That game doesn't
have to end in death, the result could be you being taken by the gods
for some special purpose, or maybe you become a monarch or made part
of the nobility so that adventuring is something that you can't
really do any more because you're to valuable alive..
Even if you don't
get made in to some myth or legend in your own life time the Ref will
appreciate you going to them with your concerns, it's part of what
they're there for after all, and they'll do what they can to either
allay your fears or maybe offer some kind of solution, maybe they'll
even give you a hand with making a new character.
But if you don't
give the Ref any notice you won't be doing them or yourself any
favours, you may seriously damage a game by not telling the Ref about
your intentions.
And no one wants
to be known as “That Guy” trust me.
When to start
up a new character
There really is no
real Golden Time to start a new character.
There are some
good times, such as when the group have entered a new city or area of
the game world and you fancy playing something local based.
Try and think what
your new character will bring to the game, will they be some one
who's from the city the party have just entered, who knows the back
alleyways and all the secret places where deals can be made, or
perhaps they're a traveller from even further afield and find
themselves surrounded by the curious and wondrous but their eyes are
caught by the group of strangers who also stand out in the crowd.
Perhaps your last
character died at the hands of Psionicist and you think that playing
one of them might be fun given how you died in an unexpected way, or
maybe you saw some one in a different group playing a race and class
combination that you'd never seen before and you can think of other
things to do with a similar odd mixture.
There are those
players who start up a new character every time a new supplement is
released, they have a dozen characters all going at the same time in
the same system and they're all different, but they don't spend a lot
of time playing any one of them so they just hop from one thing to
another..
But what ever you
do, just remember the golden rule.
Have fun!
Article written by
Nick Sands, who's the Ref of Camarilla Invictus, formerly known as
Kent by Night for the last 20 years and is desperately searching for
a decent slice of Battenburg and mug of tea...
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