So today I went off and
done a different system.
This is quite big for
me, not because I hate other systems but because I dislike the drama
that goes with other systems.
I love other systems, I
just happen to dislike some of the people that go to them there for I
choose not to go, it solves many problems really.
After all you wouldn't
go to something you know you're going to have a shitty time at,
because when you get home you'd be in a shitty mood and that would
further impact on your ability to play in that system or indeed
various other systems again.
I've been interested in
this other system for a little while, low hits, sci-fi, no magic.
Humanity is clawing its
way back up after some bad stuff happened and now various Corps run
things, technology is used but barely understood, a mere gunshot
wound will kill you pretty quickly, and armour isn't as effective as
you'd hope...
So there you are, a
person doing his bit to survive, using tech he barely understands, as
part of a Merc Group employed by the various corps to do various
jobs.
Sometimes it's
infiltrate, steal, exfiltrate, other times it's go in cause a ruckus
to be the diversion for some thing else. The missions in it can be
really varied.
The combat isn't just
rush in sword & board, something that's crept in to so many other
games as to be a joke now, it's pretty tactical. If you don't think
smart you're dead and so are your team mates. If you don't have your
squads backs you're all dead.
No magical battlefield
resurrections. If the medic doesn't get to you in time you're dead.
It forces you to be a
bit more wary, to weigh up the pro's and cons of what the chances of
survival are in the situation.
I really enjoyed that
element to it.
It's also a “hard
skill” game in many respects, if you can do it then go do it, if
you can't then sorry mate but your character cant.
Some people might baulk
at such a thing. Apparently larping has to be all inclusive.
Personally I'm glad
it's a hard skill game because frankly who wants to keep calling a
ref over and saying “uh.. what does my character know...”, its
really immersion breaking.
As a Ref myself I feel
some what sad when players have to keep asking me stuff.
When I played in games
I'd go and research and I'd check with the Refs before the game
started to make sure I wasn't being meta with the system lore.
In the game I played
today it was great because I was Crewing whilst my fiancée was
playing so we both saw really different sides of the coin.
She went in blind
having read the rulebook once and forgot most of it beyond “bad
stuff happened humanity is struggling to get its place back amongst
the stars properly again” stuff.
And that really worked,
her character had no real interaction with aliens prior to the event,
thankfully there wasn't any on the event either so she didn't have to
know about the various aliens (hopefully next time she'll meet up
with some and gets to look at them oddly, because, well they ARE
alien to her..).
I enjoyed it, she
enjoyed it.
We both recommend it.
Magpie
How would I describe in
as few words as possible?
High Science, no
Fantasy, Merc Tactical Roleplay Encounters.
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